
In May of 2012 Autumn Games, the publisher for Skullgirls, became embroiled in a lawsuit alongside Konami filed against them by City National Bank over allegations of fraud. With an innovative combat engine spearheaded by top tier BlazBlue expert Mike Z, animation direction by Mariel Cartwright, and world and. Mike Z teamed up with Wyckoff, also a former Pandemic employee, and Reverge Labs to bring Skullgirls to home consoles. So even though Mike and I had resolved our differences, I held a petty grudge against him. Skullgirls is one of my favorite fighting games ever. I still felt upset that my months of hard work had been wasted. What will happen with Skullgirls Who is Mike Zaimont Mike Mike Z Zaimont is the lead animator at developer Lab Zero, the developer behind popular indie 2D fighting game Skullgirls. Fortunes alternate colors is based on her original design. We parted ways on civil terms, but for several months, I was still silently fuming about the whole affair. Lab Zero Games, estudio responsable de Skullgirls e Indivisible se encuentra en terreno inestable pues la polémica que involucró a su jefe, Mike 'Z Zaimont, en un escándalo de acoso en junio. Descended Creator: Mike Z, lead combat programmer, voiced the Real Soviet Announcer, along with several side characters in story mode. I explained why I took his words so harshly, and he gave me some advice that felt as valuable as gold to me.

With that said, I’ve got to say that reading the old chat log is like reading the words of a completely different person I don’t act that way anymore.Īfter my big temper tantrum, Mike Z contacted me by way of private message and we had a much more polite conversation about the entire situation. I regret the way I handled it, and I wish I could go back in time and punch my younger self in the face. Reading back over the chat log, I’m pretty embarrassed and ashamed of the way I responded to his criticism. I tried to deflect every piece of advice he gave me “The game wasn’t ready!” “It’s still a prototype!” “It’s still missing features!” I threw a big childish temper tantrum and called him names, then stormed off. I felt crushed that the scenario wasn’t playing out the way I had imagined it. However, I couldn’t focus on the advice he was trying to give me all I could think about was the fact that my idol wasn’t impressed by my work. Looking back, I think almost everything he had to say was valid. Mike had a lot of criticism for my prototype. I felt that the game wasn’t ready to be presented to anyone, but I showed him anyway. When I say idolized, Im not exaggerating I put him on a huge.

At some point, I mentioned my prototype in the IRC channel that Mike frequented, and Mike asked to see it. Ive been a huge fan of Skullgirls for years, and I idolized the lead programmer, Mike Z. After several months of work, I felt really proud of what I had made. I fantasized about the idea of Mike being impressed by the game and praising me for my efforts. As I worked, I daydreamed about the day that I would show Mike my prototype. So, I started developing my own fighting game in Unity, to try and emulate my hero. I wanted to be Mike Z I wanted to become the sort of person who can almost single-handedly program a video game.
